This Wired article about Halo3 is actually work-related for most of you. I promise. It’s interesting to see usability testing as the savior for bet-the-business initiatives and to see heat maps and other UX design techniques applied to such a visceral experience. (Plus those of you not in the beta test can learn about the new weapons and vehicles, which is less work related… )
More here: Halo 3: How Microsoft Labs Invented a New Science of Play